Right after the high of GCAP, I attended PAX Australia, in all of its glory. The three days, spanning from October 30th to November 1st were epic, intense and tiring. However, it was the perfect end to the first official Melbourne Games Week.
Melbourne International Games Week wrapped up on November 1st. After a whole week of conferences, exhibitions and lots of alcohol, it's fair to say that I'm exhausted. However, thinking back on the various events, I don't think I've ever left something as inspired as games week made me. I was privileged to meet game developers who were passionate about their craft, and intent on doing right by the player. I thought I'd share my experiences of the week, starting with Game Connect Asia Pacific otherwise known as GCAP.
Reshmi is the player character in the current game I'm working on. Smart, sassy and kind, she doesn't take any crap from anyone. Instead she works to find the killer diligently and efficiently, by methodologically searching for evidence and questioning potential suspects.
After deciding what made Reshmi, well, Reshmi, I had to academically justify why I had made those descisions.
I'm really bad at naming things. Like hopelessly bad. I get scared. What if I commit to a name that ultimately doesn't suit my creation? Terrifying thoughts, right? But I digress.
My honours project still doesn't have a name. But what it does have is a one sentence and one paragraph summary. This is a tip that I picked up from my undergrad days. When first starting a project we were asked to write a sentence and a paragraph that would summarise our entire project. While it was hard as balls to do, it really helped with understanding and expressing the core of the project. It's a great tool to use for pitching your game to new people. So I present my one sentence and one paragraph for my game.
After her client dies, Reshmi takes it upon herself to solve his unjustly death.
After receiving a mysterious manuscript from a client, Reshmi goes to visit the author, Victor Thatch, in his house, only to find him dead. Thatch’s last draft details a murder that is uncannily similar to his own. Could he have foretold his own untimely death? With the draft as a guide, Reshmi uses her personality to reveal the murderer and bring them to justice.
What tips do you guys use when first starting a project?