I'm really bad at naming things. Like hopelessly bad. I get scared. What if I commit to a name that ultimately doesn't suit my creation? Terrifying thoughts, right? But I digress.
My honours project still doesn't have a name. But what it does have is a one sentence and one paragraph summary. This is a tip that I picked up from my undergrad days. When first starting a project we were asked to write a sentence and a paragraph that would summarise our entire project. While it was hard as balls to do, it really helped with understanding and expressing the core of the project. It's a great tool to use for pitching your game to new people. So I present my one sentence and one paragraph for my game.
After her client dies, Reshmi takes it upon herself to solve his unjustly death.
After receiving a mysterious manuscript from a client, Reshmi goes to visit the author, Victor Thatch, in his house, only to find him dead. Thatch’s last draft details a murder that is uncannily similar to his own. Could he have foretold his own untimely death? With the draft as a guide, Reshmi uses her personality to reveal the murderer and bring them to justice.
What tips do you guys use when first starting a project?
I felt it was time to actually utilise this blog for something professional. Be warned, I have been known to start something and then never actually follow through (I'm looking at you high school diary!) but hopefully this won't end that way.
I plan to post various game development tidbits plus any game academic writings that I feel are suitable. In the coming days I hope to introduce you all to my honours topic and project. After that I'll keep update with various progress screenshots and whatever else comes to mind.
Here's to the exciting start!